RE: Interface Dampening posted 07/14/2005
I'll take a crack at this.
Every time the interface flaps, it incurs a penalty of 1000 points (this
penalty amount is not configurable).
However, you can specify the suppress amount which in your case is at least
6 x 1000 or 6000 points. (This suppress amount actually has to be lower than
6000 because the penalty starts to decay immediately.)
But, you're not done yet. Once a penalty occurs, it starts to decay at a
rate of 1/2 the penalty amount per half life. In other words, if the half
life is 30 minutes, 30 minutes after the penalty occurs, the penalty is only
So, now the problem is to figure out how to get to a penalty of 6000 with 6
flaps in an hour. If there weren't this penalty decaying aspect, this would
be easy. But, with this decaying aspect, the answer depends on when within
the first hour the flaps occur.
If all 6 flaps occur in the last minute of the hour than there won't be much
time for the penalty to decay much so if your suppress level is should be
something like this:
total penalties - decay amount > suppress level
So, in your case, total penalties is 6000. Decay amount depends on half
life where the greater the half-life, the smaller the decay amount. So, if
you set the suppress level to 5001 and set a very large half you should be
From: nobody@xxxxxxxxxxxxxx [mailto:nobody@xxxxxxxxxxxxxx] On Behalf Of
Sent: Thursday, July 14, 2005 4:49 PM
Subject: Interface Dampening
I've a question, I'm playing with interface dampening.
And I am always messing things up with it ;-)
I want to do the following:
If an interface flaps 6 times within an hour, then I want to dampen it.
How can I set this up?
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